@startuml
sprite $radiation [48x48/16] {
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0000000000000000DFFFFFFFFFFFFFFD0000000000000000
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}


!define FA6_RADIATION(_alias) ENTITY(rectangle,black,radiation,_alias,FA6 RADIATION)
!define FA6_RADIATION(_alias, _label) ENTITY(rectangle,black,radiation,_label, _alias,FA6 RADIATION)
!define FA6_RADIATION(_alias, _label, _shape) ENTITY(_shape,black,radiation,_label, _alias,FA6 RADIATION)
!define FA6_RADIATION(_alias, _label, _shape, _color) ENTITY(_shape,_color,radiation,_label, _alias,FA6 RADIATION)
skinparam folderBackgroundColor<<FA6 RADIATION>> White
@enduml